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		<title>VigeraleGamesForum</title>
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		<description>VigeraleGamesForum</description>
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			<title>Скрипт для создания сундука хранения/банка</title>
			<link>https://vigerale.hutt.live/viewtopic.php?pid=13#p13</link>
			<description>&lt;p&gt;&lt;strong&gt;Полезный и очень простой скрипт для создания хранилища ваших предметов, золота и прочего!&lt;/p&gt;
						&lt;p&gt;Настройка и установка наипростейшая, справится любой. Скрипт руссифицирован и поэтому не надо ничего переводить!&lt;/strong&gt;&lt;/p&gt;&lt;div class=&quot;quote-box spoiler-box&quot;&gt;&lt;div onclick=&quot;$(this).toggleClass(&#039;visible&#039;); $(this).next().toggleClass(&#039;visible&#039;);&quot;&gt;Установка&lt;/div&gt;&lt;blockquote&gt;&lt;p&gt;1.Скопировать текст&lt;br /&gt;2.открыть свой проект в RPG Maker Vx Ace&lt;br /&gt;3.Открыть вкладку &amp;quot;Редактор Скриптов&amp;quot;/ нажать F11 на клавиатуре.&lt;br /&gt;4.Найти строчку &amp;quot;пользовательские&amp;quot; в левой стороне окна.&lt;br /&gt;5.Добавить строчку для скриптов можно кнопкой Insert на клавиатуре.&lt;br /&gt;6.Вставить скрипт в поле для ввода&lt;/p&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class=&quot;quote-box spoiler-box&quot;&gt;&lt;div onclick=&quot;$(this).toggleClass(&#039;visible&#039;); $(this).next().toggleClass(&#039;visible&#039;);&quot;&gt;Сам скрипт&lt;/div&gt;&lt;blockquote&gt;&lt;p&gt;#=============================================================================== &lt;br /&gt;# Разработан на основе скрипта $D13x - Bank Account &lt;br /&gt;#=============================================================================== &lt;br /&gt;# Описание &lt;br /&gt;#------------------------------------------------------------------------------- &lt;br /&gt;# Создает механизм сохранения предметов на будущее &lt;br /&gt;#=============================================================================== &lt;br /&gt;# Инструкция &lt;br /&gt;#------------------------------------------------------------------------------- &lt;br /&gt;# 1.Скопировать скрипт перед Main &lt;br /&gt;# 2.Создать Событие с вызовом скрипта SceneManager.call(Scene_Chest_Item) &lt;br /&gt;#=============================================================================== &lt;br /&gt;# Команды для события &lt;br /&gt;#------------------------------------------------------------------------------- &lt;br /&gt;# $chest_item.gain_cash(amount)&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;//Добавляет денег в сундук &lt;br /&gt;# $chest_item.lose_cash(amount)&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;//Отнимает деньги из сундука &lt;br /&gt;# $chest_item.add_to_items(id, amount)&amp;#160; &amp;#160; //Добавляет вещь в сундук &lt;br /&gt;# $chest_item.add_to_weapons(id, amount)&amp;#160; //Добавляет оружие в сундук &lt;br /&gt;# $chest_item.add_to_armors(id, amount)&amp;#160; &amp;#160;//Добавляет броню в сундук &lt;br /&gt;# SceneManager.call(Scene_Chest_Item)&amp;#160; &amp;#160; &amp;#160;//Вызов GUI скрипта &lt;br /&gt;#=============================================================================== &lt;br /&gt;module Game_Storage &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; # Начальная сумма денег в сундуке &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Initial_CASH = 0 &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; # Какие вещи будут с начала игры в сундуке &lt;br /&gt;&amp;#160; # Формат = [ [ID вещи, кол-во], [ID вещи, кол-во] ] &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Initial_Items = [ [1, 1], [2, 2] ] &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; # Какое оружие будут с начала игры в сундуке &lt;br /&gt;&amp;#160; # Формат = [ [ID оружия, кол-во], [ID оружия, кол-во] ] &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Initial_Weapons = [ [1, 1] ] &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; # Какая броня будут с начала игры в сундуке &lt;br /&gt;&amp;#160; # Формат = [ [ID брони, кол-во], [ID брони, кол-во] ] &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Initial_Armors = [ [1, 1] ] &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;module PC_Scene &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; Money_Vocab&amp;#160; = &amp;quot;Деньги&amp;quot; &lt;br /&gt;&amp;#160; Money_Prefix = &amp;quot;%s G&amp;quot; &lt;br /&gt;&amp;#160; Money_Icon&amp;#160; &amp;#160;= 361 &lt;br /&gt;&amp;#160; Money_Icon_x&amp;#160; = 0 &lt;br /&gt;&amp;#160; Money_Text_x&amp;#160; = 25 &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Value_Prefix = &amp;quot;x%s&amp;quot; &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Items_Vocab&amp;#160; &amp;#160;= &amp;quot;Вещи&amp;quot; &lt;br /&gt;&amp;#160; Weapons_Vocab = &amp;quot;Оружие&amp;quot; &lt;br /&gt;&amp;#160; Armors_Vocab&amp;#160; = &amp;quot;Броня&amp;quot; &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Current_Money_Vocab = &amp;quot;В рюкзаке :&amp;quot; &lt;br /&gt;&amp;#160; Chest_Item_Money_Vocab&amp;#160; = &amp;quot;В сундуке :&amp;quot; &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Deposit_Vocab&amp;#160; &amp;#160;= &amp;quot;Положить&amp;quot; &lt;br /&gt;&amp;#160; Deposit_Info&amp;#160; &amp;#160; = &amp;quot;Положить деньги, вещи или экипировку в сундук.&amp;quot; &lt;br /&gt;&amp;#160; Deposit_Cash&amp;#160; &amp;#160; = &amp;quot;Положить деньги в сундук.&amp;quot; &lt;br /&gt;&amp;#160; Deposit_Items&amp;#160; &amp;#160;= &amp;quot;Положить вещи в сундук.&amp;quot; &lt;br /&gt;&amp;#160; Deposit_Weapons = &amp;quot;Положить оружие в сундук.&amp;quot; &lt;br /&gt;&amp;#160; Deposit_Armors&amp;#160; = &amp;quot;Положить броню в сундук.&amp;quot; &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; Withdraw_Vocab&amp;#160; &amp;#160;= &amp;quot;Забрать&amp;quot; &lt;br /&gt;&amp;#160; Withdraw_Info&amp;#160; &amp;#160; = &amp;quot;Забрать деньги, вещи или экипировку из сундука.&amp;quot; &lt;br /&gt;&amp;#160; Withdraw_Cash&amp;#160; &amp;#160; = &amp;quot;Забрать деньги из сундука.&amp;quot; &lt;br /&gt;&amp;#160; Withdraw_Items&amp;#160; &amp;#160;= &amp;quot;Забрать вещи из сундука.&amp;quot; &lt;br /&gt;&amp;#160; Withdraw_Weapons = &amp;quot;Забрать оружие из сундука.&amp;quot; &lt;br /&gt;&amp;#160; Withdraw_Armors&amp;#160; = &amp;quot;Забрать броню из сундука.&amp;quot; &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;module DataManager &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; class &amp;lt;&amp;lt; self ; &lt;br /&gt;&amp;#160; &amp;#160; alias :cgo_chest_item_account :create_game_objects &lt;br /&gt;&amp;#160; &amp;#160; alias :msc_chest_item_account :make_save_contents &lt;br /&gt;&amp;#160; &amp;#160; alias :esc_chest_item_account :extract_save_contents &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def self.create_game_objects &lt;br /&gt;&amp;#160; &amp;#160; cgo_chest_item_account &lt;br /&gt;&amp;#160; &amp;#160; $chest_item = Chest_Item_Account.new &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def self.make_save_contents &lt;br /&gt;&amp;#160; &amp;#160; contents = msc_chest_item_account &lt;br /&gt;&amp;#160; &amp;#160; contents[:chest_item] = $chest_item &lt;br /&gt;&amp;#160; &amp;#160; contents &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def self.extract_save_contents(contents) &lt;br /&gt;&amp;#160; &amp;#160; esc_chest_item_account(contents) &lt;br /&gt;&amp;#160; &amp;#160; $chest_item = contents[:chest_item].nil? ? Chest_Item_Account.new : contents[:chest_item] &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;class Chest_Item_Account &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; include Game_Storage &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; attr_reader :cash &lt;br /&gt;&amp;#160; attr_reader :items &lt;br /&gt;&amp;#160; attr_reader :weapons &lt;br /&gt;&amp;#160; attr_reader :armors &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def initialize &lt;br /&gt;&amp;#160; &amp;#160; init_pis &lt;br /&gt;&amp;#160; &amp;#160; get_initial_stored_items &lt;br /&gt;&amp;#160; &amp;#160; get_initial_stored_weapons &lt;br /&gt;&amp;#160; &amp;#160; get_initial_stored_armors &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def init_pis &lt;br /&gt;&amp;#160; &amp;#160; @cash&amp;#160; &amp;#160; = Initial_CASH &lt;br /&gt;&amp;#160; &amp;#160; @items&amp;#160; &amp;#160;= [] &lt;br /&gt;&amp;#160; &amp;#160; @weapons = [] &lt;br /&gt;&amp;#160; &amp;#160; @armors&amp;#160; = [] &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def get_initial_stored_items &lt;br /&gt;&amp;#160; &amp;#160; for info in Game_Storage::Initial_Items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; next if info[0] == nil || info[0] &amp;lt;= 0 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; add_to_items(info[0], info[1]) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def get_initial_stored_weapons &lt;br /&gt;&amp;#160; &amp;#160; for info in Game_Storage::Initial_Weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; next if info[0] == nil || info[0] &amp;lt;= 0 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; add_to_weapons(info[0], info[1]) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def get_initial_stored_armors &lt;br /&gt;&amp;#160; &amp;#160; for info in Game_Storage::Initial_Armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; next if info[0] == nil || info[0] &amp;lt;= 0 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; add_to_armors(info[0], info[1]) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def add_to_items(item_id, amount) &lt;br /&gt;&amp;#160; &amp;#160; return if item_id == nil || item_id &amp;lt;= 0 || amount == nil || amount &amp;lt;= 0 &lt;br /&gt;&amp;#160; &amp;#160; @items.push([ $data_items[item_id] , amount ]) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def add_to_weapons(item_id, amount) &lt;br /&gt;&amp;#160; &amp;#160; return if item_id == nil || item_id &amp;lt;= 0 || amount == nil || amount &amp;lt;= 0 &lt;br /&gt;&amp;#160; &amp;#160; weapon = [$data_weapons[item_id], amount] &lt;br /&gt;&amp;#160; &amp;#160; @weapons.push(weapon) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def add_to_armors(item_id, amount) &lt;br /&gt;&amp;#160; &amp;#160; return if item_id == nil || item_id &amp;lt;= 0 || amount == nil || amount &amp;lt;= 0 &lt;br /&gt;&amp;#160; &amp;#160; armor = [$data_armors[item_id],amount] &lt;br /&gt;&amp;#160; &amp;#160; @armors.push(armor) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def gain_cash(amount) &lt;br /&gt;&amp;#160; &amp;#160; @cash += amount &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def lose_cash(amount) &lt;br /&gt;&amp;#160; &amp;#160; @cash -= amount &lt;br /&gt;&amp;#160; &amp;#160; @cash = 0 if @cash &amp;lt; 0 &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;class Window_Player_PC_Number &amp;lt; Window_ShopNumber &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def initialize(x, y) &lt;br /&gt;&amp;#160; &amp;#160; super(x, y, window_height) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def window_width &lt;br /&gt;&amp;#160; &amp;#160; return Graphics.width / 2 &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def window_height &lt;br /&gt;&amp;#160; &amp;#160; return line_height + 24 &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def refresh &lt;br /&gt;&amp;#160; &amp;#160; contents.clear &lt;br /&gt;&amp;#160; &amp;#160; draw_the_item &lt;br /&gt;&amp;#160; &amp;#160; draw_number &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_number &lt;br /&gt;&amp;#160; &amp;#160; change_color(normal_color) &lt;br /&gt;&amp;#160; &amp;#160; if @item &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; change_color(normal_color, true) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; tx = sprintf(PC_Scene::Value_Prefix, @number) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(0,0,window_width-(standard_padding*2), line_height, tx, 2) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_the_item &lt;br /&gt;&amp;#160; &amp;#160; change_color(normal_color) &lt;br /&gt;&amp;#160; &amp;#160; x&amp;#160; = PC_Scene::Money_Text_x &lt;br /&gt;&amp;#160; &amp;#160; ix = PC_Scene::Money_Icon_x &lt;br /&gt;&amp;#160; &amp;#160; y&amp;#160; = item_y &lt;br /&gt;&amp;#160; &amp;#160; w&amp;#160; = window_width &lt;br /&gt;&amp;#160; &amp;#160; if @item == $data_items[0] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; draw_icon(PC_Scene::Money_Icon, ix, y, true) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; draw_text(x, y, w, line_height, PC_Scene::Money_Vocab) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; else &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; draw_icon(@item.icon_index, ix, y, true) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; change_color(normal_color, true) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; draw_text(x, y, w, line_height, @item.name) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #---------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def item_y &lt;br /&gt;&amp;#160; &amp;#160; return 0 &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def figures &lt;br /&gt;&amp;#160; &amp;#160; return 4 &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update_number &lt;br /&gt;&amp;#160; &amp;#160; super &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update_cursor &lt;br /&gt;&amp;#160; &amp;#160; cursor_rect.set(0, 0, 0, 0) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def change_number(amount) &lt;br /&gt;&amp;#160; &amp;#160; @number = [[@number + amount, @max].min, 0].max &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def set(item, max, price, currency_unit = nil) &lt;br /&gt;&amp;#160; &amp;#160; @item = item &lt;br /&gt;&amp;#160; &amp;#160; @max = max &lt;br /&gt;&amp;#160; &amp;#160; @price = price &lt;br /&gt;&amp;#160; &amp;#160; @currency_unit = currency_unit if currency_unit &lt;br /&gt;&amp;#160; &amp;#160; @number = @item == $data_items[0] ? 0 : 1 &lt;br /&gt;&amp;#160; &amp;#160; refresh &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;class Window_Chest_Item_Help &amp;lt; Window_Base &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; def initialize(line_number = 2) &lt;br /&gt;&amp;#160; &amp;#160; super(0, 0, Graphics.width/4*3, fitting_height(line_number)) &lt;br /&gt;&amp;#160; &amp;#160; @item = nil &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #-------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def set_text(text) &lt;br /&gt;&amp;#160; &amp;#160; if text != @text &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @text = text &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; refresh &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #-------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def clear &lt;br /&gt;&amp;#160; &amp;#160; set_text(&amp;quot;&amp;quot;) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #-------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def set_item(item) &lt;br /&gt;&amp;#160; &amp;#160; return if @item == item &lt;br /&gt;&amp;#160; &amp;#160; @item = item &lt;br /&gt;&amp;#160; &amp;#160; refresh &lt;br /&gt;&amp;#160; &amp;#160; set_text(item ? item.description : &amp;quot;&amp;quot;) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #-------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def refresh &lt;br /&gt;&amp;#160; &amp;#160; contents.clear &lt;br /&gt;&amp;#160; &amp;#160; draw_text_ex(4, 0, @text) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #-------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def reset_font_settings &lt;br /&gt;&amp;#160; &amp;#160; change_color(normal_color) &lt;br /&gt;&amp;#160; &amp;#160; self.contents.font.name = [&amp;quot;VL Gothic&amp;quot;,&amp;quot;Serif&amp;quot;,&amp;quot;Arial&amp;quot;] &lt;br /&gt;&amp;#160; &amp;#160; self.contents.font.size = 15 &lt;br /&gt;&amp;#160; &amp;#160; self.contents.font.bold = true &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;class Window_PC_GOLD &amp;lt; Window_Gold &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def window_width &lt;br /&gt;&amp;#160; &amp;#160; return ((Graphics.width / 4 * 2)) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def refresh &lt;br /&gt;&amp;#160; &amp;#160; contents.clear &lt;br /&gt;&amp;#160; &amp;#160; draw_gold &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_gold &lt;br /&gt;&amp;#160; &amp;#160; x = 0 ; y = 0 &lt;br /&gt;&amp;#160; &amp;#160; change_color(normal_color) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x, y, window_width, line_height, PC_Scene::Current_Money_Vocab) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x, y, window_width-24, line_height, unit, 2) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def unit &lt;br /&gt;&amp;#160; &amp;#160; sprintf(PC_Scene::Money_Prefix, value) &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#============================================================================== &lt;br /&gt;class Window_PC_GOLD_InChest_Item &amp;lt; Window_PC_GOLD &lt;br /&gt;#============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_gold &lt;br /&gt;&amp;#160; &amp;#160; x = 0 ; y = 0 &lt;br /&gt;&amp;#160; &amp;#160; change_color(normal_color) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x, y, window_width, line_height, PC_Scene::Chest_Item_Money_Vocab) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x, y, window_width-24, line_height, unit, 2) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def value &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.cash &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;class Window_Player_PC_Command &amp;lt; Window_Command &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def initialize(x, y) &lt;br /&gt;&amp;#160; &amp;#160; super(x, y) &lt;br /&gt;&amp;#160; &amp;#160; draw_items_info &lt;br /&gt;&amp;#160; &amp;#160; type &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def change_type(type = :items) &lt;br /&gt;&amp;#160; &amp;#160; @type = type &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def type &lt;br /&gt;&amp;#160; &amp;#160; @type &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def window_width &lt;br /&gt;&amp;#160; &amp;#160; return Graphics.width - (Graphics.width / 4 * 2) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def window_height &lt;br /&gt;&amp;#160; &amp;#160; return Graphics.height - fitting_height(6) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def make_command_list &lt;br /&gt;&amp;#160; &amp;#160; case @type &lt;br /&gt;&amp;#160; &amp;#160; when :items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $chest_item.items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $chest_item.weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; when :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $chest_item.armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; add_command(&amp;quot;&amp;quot;&amp;#160; , :avail_item, true) &lt;br /&gt;&amp;#160; end&amp;#160; &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_items_info &lt;br /&gt;&amp;#160; &amp;#160; x = 0 ; y = 0 &lt;br /&gt;&amp;#160; &amp;#160; case @type &lt;br /&gt;&amp;#160; &amp;#160; when :items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $chest_item.items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; y = draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $chest_item.weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; y = draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $chest_item.armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; y = draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; draw_icon(item[0].icon_index, x, y, true) &lt;br /&gt;&amp;#160; &amp;#160; change_color(normal_color) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x+25, y, window_width-50, line_height, item[0].name, 0) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x, y, window_width-25, line_height, &amp;quot;x#{item[1]} &amp;quot;, 2) &lt;br /&gt;&amp;#160; &amp;#160; return y + line_height &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def refresh &lt;br /&gt;&amp;#160; &amp;#160; super &lt;br /&gt;&amp;#160; &amp;#160; draw_items_info &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#============================================================================== &lt;br /&gt;class Window_Player_PC_Bag_Command &amp;lt; Window_Player_PC_Command &lt;br /&gt;#============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def make_command_list &lt;br /&gt;&amp;#160; &amp;#160; case @type &lt;br /&gt;&amp;#160; &amp;#160; when :items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $game_party.items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $game_party.weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; when :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $game_party.armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end&amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def add_item_command(item) &lt;br /&gt;&amp;#160; &amp;#160; add_command(&amp;quot;&amp;quot;&amp;#160; , :avail_item, true) &lt;br /&gt;&amp;#160; end&amp;#160; &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_items_info &lt;br /&gt;&amp;#160; &amp;#160; x = 0 &lt;br /&gt;&amp;#160; &amp;#160; y = 0 &lt;br /&gt;&amp;#160; &amp;#160; case @type &lt;br /&gt;&amp;#160; &amp;#160; when :items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $game_party.items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; y = draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $game_party.weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; y = draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; for item in $game_party.armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; y = draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def draw_infoo(x, y, item) &lt;br /&gt;&amp;#160; &amp;#160; draw_icon(item.icon_index, x, y, true) &lt;br /&gt;&amp;#160; &amp;#160; change_color(normal_color) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x+25, y, window_width-50, line_height, item.name, 0) &lt;br /&gt;&amp;#160; &amp;#160; item_count = $game_party.item_number(item) &lt;br /&gt;&amp;#160; &amp;#160; draw_text(x, y, window_width-25, line_height, &amp;quot;x#{item_count} &amp;quot;, 2) &lt;br /&gt;&amp;#160; &amp;#160; return y + line_height &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;class Window_Player_PC_Action_Command &amp;lt; Window_Command &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def window_width &lt;br /&gt;&amp;#160; &amp;#160; return Graphics.width/4 &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def make_command_list &lt;br /&gt;&amp;#160; &amp;#160; add_command(PC_Scene::Deposit_Vocab,&amp;#160; :deposit) &lt;br /&gt;&amp;#160; &amp;#160; add_command(PC_Scene::Withdraw_Vocab, :withdraw) &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#============================================================================== &lt;br /&gt;class Window_Player_PC_Action_Command_2 &amp;lt; Window_HorzCommand &lt;br /&gt;#============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def window_width &lt;br /&gt;&amp;#160; &amp;#160; return Graphics.width &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def make_command_list &lt;br /&gt;&amp;#160; &amp;#160; add_command(PC_Scene::Money_Vocab,&amp;#160; &amp;#160;:cash) &lt;br /&gt;&amp;#160; &amp;#160; add_command(PC_Scene::Items_Vocab,&amp;#160; &amp;#160;:items) &lt;br /&gt;&amp;#160; &amp;#160; add_command(PC_Scene::Weapons_Vocab, :weapons) &lt;br /&gt;&amp;#160; &amp;#160; add_command(PC_Scene::Armors_Vocab,&amp;#160; :armors) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def col_max &lt;br /&gt;&amp;#160; &amp;#160; return 4 &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;br /&gt;#=============================================================================== &lt;br /&gt;class Scene_Chest_Item &amp;lt; Scene_MenuBase &lt;br /&gt;#=============================================================================== &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def start &lt;br /&gt;&amp;#160; &amp;#160; super &lt;br /&gt;&amp;#160; &amp;#160; create_help_window &lt;br /&gt;&amp;#160; &amp;#160; create_action_commands &lt;br /&gt;&amp;#160; &amp;#160; create_action_commands_2 &lt;br /&gt;&amp;#160; &amp;#160; create_main_commands &lt;br /&gt;&amp;#160; &amp;#160; create_player_bag_commands &lt;br /&gt;&amp;#160; &amp;#160; create_number_window &lt;br /&gt;&amp;#160; &amp;#160; create_gold_window &lt;br /&gt;&amp;#160; &amp;#160; create_chest_item_gold_window &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_help_window &lt;br /&gt;&amp;#160; &amp;#160; @help_window = Window_Chest_Item_Help.new &lt;br /&gt;&amp;#160; &amp;#160; @help_window.viewport = @viewport &lt;br /&gt;&amp;#160; &amp;#160; @help_window.x = Graphics.width / 4 &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_gold_window &lt;br /&gt;&amp;#160; &amp;#160; @gold_window = Window_PC_GOLD.new &lt;br /&gt;&amp;#160; &amp;#160; @gold_window.x = 0 &lt;br /&gt;&amp;#160; &amp;#160; @gold_window.y = @action_com_wind_2.y + @action_com_wind_2.height &lt;br /&gt;&amp;#160; end&amp;#160; &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_chest_item_gold_window &lt;br /&gt;&amp;#160; &amp;#160; @chest_item_gold_window = Window_PC_GOLD_InChest_Item.new &lt;br /&gt;&amp;#160; &amp;#160; @chest_item_gold_window.x = ((Graphics.width / 4 * 2)) &lt;br /&gt;&amp;#160; &amp;#160; @chest_item_gold_window.y = @action_com_wind_2.y + @action_com_wind_2.height &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_action_commands &lt;br /&gt;&amp;#160; &amp;#160; wx = @help_window.x &lt;br /&gt;&amp;#160; &amp;#160; wy = @help_window.height &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind = Window_Player_PC_Action_Command.new(0, 0) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind.set_handler(:deposit, method(:command_trigger_nxt_choice)) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind.set_handler(:withdraw, method(:command_trigger_nxt_choice)) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind.set_handler(:cancel,&amp;#160; &amp;#160; method(:return_scene)) &lt;br /&gt;&amp;#160; &amp;#160; @my_current_symbol = :deposit &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_action_commands_2 &lt;br /&gt;&amp;#160; &amp;#160; y = @help_window.height &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2 = Window_Player_PC_Action_Command_2.new(0, y) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.set_handler(:cash,&amp;#160; &amp;#160; &amp;#160; method(:command_trigger_cash)) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.set_handler(:items,&amp;#160; &amp;#160; &amp;#160;method(:command_trigger_items)) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.set_handler(:weapons,&amp;#160; &amp;#160;method(:command_trigger_weapons)) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.set_handler(:armors,&amp;#160; &amp;#160; method(:command_trigger_armors)) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.set_handler(:cancel,&amp;#160; &amp;#160; method(:command_back_to_firstchoice)) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.select(-1) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_main_commands &lt;br /&gt;&amp;#160; &amp;#160; wx = Graphics.width / 2 &lt;br /&gt;&amp;#160; &amp;#160; wy = @action_com_wind_2.y + (@action_com_wind_2.height * 2) &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind = Window_Player_PC_Command.new(wx, wy) &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.set_handler(:avail_item, method(:command_items)) &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.set_handler(:cancel,&amp;#160; &amp;#160; &amp;#160;method(:command_back_to_2nd_choice)) &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.select(-1) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_player_bag_commands &lt;br /&gt;&amp;#160; &amp;#160; wx = 0 &lt;br /&gt;&amp;#160; &amp;#160; wy = @action_com_wind_2.y + (@action_com_wind_2.height * 2) &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind = Window_Player_PC_Bag_Command.new(wx, wy) &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.set_handler(:avail_item, method(:command_items)) &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.set_handler(:cancel,&amp;#160; &amp;#160; &amp;#160;method(:command_back_to_2nd_choice)) &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.select(-1) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def create_number_window &lt;br /&gt;&amp;#160; &amp;#160; wx = Graphics.width / 4 &lt;br /&gt;&amp;#160; &amp;#160; wy = @action_com_wind.y + @action_com_wind.height &lt;br /&gt;&amp;#160; &amp;#160; @number_window = Window_Player_PC_Number.new(wx, wy) &lt;br /&gt;&amp;#160; &amp;#160; @number_window.viewport = @viewport &lt;br /&gt;&amp;#160; &amp;#160; @number_window.set_handler(:ok,&amp;#160; &amp;#160; &amp;#160;method(:confirm_numbers)) &lt;br /&gt;&amp;#160; &amp;#160; @number_window.set_handler(:cancel, method(:cancel_numbers)) &lt;br /&gt;&amp;#160; &amp;#160; @number_window.hide &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_trigger_nxt_choice &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.activate &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.select(0) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_trigger_cash &lt;br /&gt;&amp;#160; &amp;#160; item = $data_items[0] &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when :deposit&amp;#160; ; max = $game_party.gold &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; price = $game_party.gold == 0 ? 0 : 1 &lt;br /&gt;&amp;#160; &amp;#160; when :withdraw ; max = $chest_item.cash &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; price = $chest_item.cash == 0 ? 0 : 1 &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @number_window.set(item, max, price) &lt;br /&gt;&amp;#160; &amp;#160; @number_window.open &lt;br /&gt;&amp;#160; &amp;#160; @number_window.activate &lt;br /&gt;&amp;#160; &amp;#160; @number_window.show &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_trigger_items &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.deactivate &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.select(0) &lt;br /&gt;&amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.select(0) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_trigger_weapons &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.deactivate &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.select(0) &lt;br /&gt;&amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.select(0) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_trigger_armors &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.deactivate &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.select(0) &lt;br /&gt;&amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.select(0) &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_back_to_firstchoice &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.select(-1) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_back_to_2nd_choice &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.select(-1) &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.select(-1) &lt;br /&gt;&amp;#160; &amp;#160; @action_com_wind_2.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def command_items &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when:items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; item = $data_items[$game_party.items[@bag_com_wind.index].id] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; max = $game_party.item_number(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; item = $chest_item.items[@main_com_wind.index][0] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; max = $chest_item.items[@main_com_wind.index][1] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; item = $data_weapons[$game_party.weapons[@bag_com_wind.index].id] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; max&amp;#160; = $game_party.item_number(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; item = $chest_item.weapons[@main_com_wind.index][0] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; max&amp;#160; = $chest_item.weapons[@main_com_wind.index][1] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; item = $data_armors[$game_party.armors[@bag_com_wind.index].id] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; max&amp;#160; = $game_party.item_number(item) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; item = $chest_item.armors[@main_com_wind.index][0] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; max&amp;#160; = $chest_item.armors[@main_com_wind.index][1] &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; price = 1 &lt;br /&gt;&amp;#160; &amp;#160; @number_window.set(item, max, price) &lt;br /&gt;&amp;#160; &amp;#160; @number_window.activate &lt;br /&gt;&amp;#160; &amp;#160; @number_window.show &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def confirm_numbers &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; case @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :cash &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; deposit_cash(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @action_com_wind_2.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; deposit_items(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; deposit_weapons(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; deposit_armors(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; case @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :cash &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; withdraw_cash(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @action_com_wind_2.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :items &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; withdraw_items(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :weapons &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; withdraw_weapons(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; withdraw_armors(@number_window.number) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; @number_window.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @number_window.hide &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def cancel_numbers &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when :deposit &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; case @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :cash &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @action_com_wind_2.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :items, :weapons, :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; when :withdraw &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; case @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :cash &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @action_com_wind_2.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; when :items, :weapons, :armors &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; @number_window.deactivate &lt;br /&gt;&amp;#160; &amp;#160; @number_window.hide &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def deposit_cash(amount) &lt;br /&gt;&amp;#160; &amp;#160; $game_party.lose_gold(amount) &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.gain_cash(amount) &lt;br /&gt;&amp;#160; &amp;#160; @gold_window.refresh &lt;br /&gt;&amp;#160; &amp;#160; @chest_item_gold_window.refresh &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def withdraw_cash(amount) &lt;br /&gt;&amp;#160; &amp;#160; $game_party.gain_gold(amount) &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.lose_cash(amount) &lt;br /&gt;&amp;#160; &amp;#160; @gold_window.refresh &lt;br /&gt;&amp;#160; &amp;#160; @chest_item_gold_window.refresh &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def deposit_items(amount) &lt;br /&gt;&amp;#160; &amp;#160; inv_item = $game_party.items[@bag_com_wind.index].id &lt;br /&gt;&amp;#160; &amp;#160; $game_party.lose_item($data_items[inv_item], amount) &lt;br /&gt;&amp;#160; &amp;#160; already_had_item = false &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.items.each {|item| &lt;br /&gt;&amp;#160; &amp;#160; item[1] += amount if item[0].id == inv_item &lt;br /&gt;&amp;#160; &amp;#160; already_had_item = true if item[0].id == inv_item ; } &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.add_to_items(inv_item, amount) if !already_had_item &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def withdraw_items(amount) &lt;br /&gt;&amp;#160; &amp;#160; gsi = $chest_item.items[@main_com_wind.index] &lt;br /&gt;&amp;#160; &amp;#160; gsi[1] -= amount &lt;br /&gt;&amp;#160; &amp;#160; $game_party.gain_item(gsi[0], amount) &lt;br /&gt;&amp;#160; &amp;#160; if gsi[1] &amp;lt; 1 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; $chest_item.items.delete_at(@main_com_wind.index) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.index = 0 &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def deposit_weapons(amount) &lt;br /&gt;&amp;#160; &amp;#160; inv_item = $game_party.weapons[@bag_com_wind.index].id &lt;br /&gt;&amp;#160; &amp;#160; $game_party.lose_item($data_weapons[inv_item], amount) &lt;br /&gt;&amp;#160; &amp;#160; already_had_item = false &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.weapons.each {|item| &lt;br /&gt;&amp;#160; &amp;#160; item[1] += amount if item[0].id == inv_item &lt;br /&gt;&amp;#160; &amp;#160; already_had_item = true if item[0].id == inv_item ; } &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.add_to_weapons(inv_item, amount) if !already_had_item &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def withdraw_weapons(amount) &lt;br /&gt;&amp;#160; &amp;#160; gsi = $chest_item.weapons[@main_com_wind.index] &lt;br /&gt;&amp;#160; &amp;#160; gsi[1] -= amount &lt;br /&gt;&amp;#160; &amp;#160; $game_party.gain_item(gsi[0], amount) &lt;br /&gt;&amp;#160; &amp;#160; if gsi[1] &amp;lt; 1 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; $chest_item.weapons.delete_at(@main_com_wind.index) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.index = 0 &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def deposit_armors(amount) &lt;br /&gt;&amp;#160; &amp;#160; inv_item = $game_party.armors[@bag_com_wind.index].id &lt;br /&gt;&amp;#160; &amp;#160; $game_party.lose_item($data_armors[inv_item], amount) &lt;br /&gt;&amp;#160; &amp;#160; already_had_item = false &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.items.each {|item| &lt;br /&gt;&amp;#160; &amp;#160; item[1] += amount if item[0].id == inv_item &lt;br /&gt;&amp;#160; &amp;#160; already_had_item = true if item[0].id == inv_item ; } &lt;br /&gt;&amp;#160; &amp;#160; $chest_item.add_to_armors(inv_item, amount) if !already_had_item &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def withdraw_armors(amount) &lt;br /&gt;&amp;#160; &amp;#160; gsi = $chest_item.armors[@main_com_wind.index] &lt;br /&gt;&amp;#160; &amp;#160; gsi[1] -= amount &lt;br /&gt;&amp;#160; &amp;#160; $game_party.gain_item(gsi[0], amount) &lt;br /&gt;&amp;#160; &amp;#160; if gsi[1] &amp;lt; 1 &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; $chest_item.armors.delete_at(@main_com_wind.index) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.index = 0 &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @bag_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; @main_com_wind.activate &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update &lt;br /&gt;&amp;#160; &amp;#160; super &lt;br /&gt;&amp;#160; &amp;#160; update_help_text &lt;br /&gt;&amp;#160; &amp;#160; update_wind_type &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update_help_text &lt;br /&gt;&amp;#160; &amp;#160; if @action_com_wind.active &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; update_text_one &lt;br /&gt;&amp;#160; &amp;#160; elsif @action_com_wind_2.active &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; update_text_two &lt;br /&gt;&amp;#160; &amp;#160; elsif @main_com_wind.active &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; update_text_three &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update_text_one &lt;br /&gt;&amp;#160; &amp;#160; text = @action_com_wind.current_symbol == :deposit ? &lt;br /&gt;&amp;#160; &amp;#160; PC_Scene::Deposit_Info : PC_Scene::Withdraw_Info &lt;br /&gt;&amp;#160; &amp;#160; @help_window.set_text(text) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update_text_two &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; when :cash&amp;#160; ; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; text = @action_com_wind.current_symbol == :deposit ? &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; PC_Scene::Deposit_Cash : PC_Scene::Withdraw_Cash &lt;br /&gt;&amp;#160; &amp;#160; when :items ; text = PC_Scene::Withdraw_Info &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; text = @action_com_wind.current_symbol == :deposit ? &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; PC_Scene::Deposit_Items : PC_Scene::Withdraw_Items &lt;br /&gt;&amp;#160; &amp;#160; when :weapons ; text = PC_Scene::Withdraw_Info &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; text = @action_com_wind.current_symbol == :deposit ? &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; PC_Scene::Deposit_Weapons : PC_Scene::Withdraw_Weapons &lt;br /&gt;&amp;#160; &amp;#160; when :armors ; text = PC_Scene::Withdraw_Info &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; text = @action_com_wind.current_symbol == :deposit ? &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; PC_Scene::Deposit_Armors : PC_Scene::Withdraw_Armors &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; @help_window.set_text(text) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update_text_three &lt;br /&gt;&amp;#160; &amp;#160; case @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; #when :cash&amp;#160; ; &lt;br /&gt;&amp;#160; &amp;#160; when :items ; text = PC_Scene::Withdraw_Info &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; text = $chest_item.items[@main_com_wind.index] == nil ? &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;quot;&amp;quot; : $chest_item.items[@main_com_wind.index][0] &lt;br /&gt;&amp;#160; &amp;#160; when :weapons ; text = PC_Scene::Withdraw_Info &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; text = $chest_item.weapons[@main_com_wind.index] == nil ? &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;quot;&amp;quot; : $chest_item.weapons[@main_com_wind.index][0] &lt;br /&gt;&amp;#160; &amp;#160; when :armors ; text = PC_Scene::Withdraw_Info &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; text = $chest_item.armors[@main_com_wind.index] == nil ? &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;quot;&amp;quot; : $chest_item.armors[@main_com_wind.index][0] &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; return if text = &amp;quot;&amp;quot; &lt;br /&gt;&amp;#160; &amp;#160; @help_window.set_item(text) &lt;br /&gt;&amp;#160; end &lt;br /&gt;&amp;#160; #----------------------------------------------------------------------------- &lt;br /&gt;&amp;#160; def update_wind_type &lt;br /&gt;&amp;#160; &amp;#160; if @main_com_wind.type != @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.change_type(@action_com_wind_2.current_symbol) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @main_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; &amp;#160; if @bag_com_wind.type != @action_com_wind_2.current_symbol &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.change_type(@action_com_wind_2.current_symbol) &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; @bag_com_wind.refresh &lt;br /&gt;&amp;#160; &amp;#160; end &lt;br /&gt;&amp;#160; end &lt;br /&gt;end &lt;/p&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;p&gt;Теги: Скрипты,RPG Maker VX Ace&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Nexus)</author>
			<pubDate>Wed, 21 Jan 2015 17:03:14 +0300</pubDate>
			<guid>https://vigerale.hutt.live/viewtopic.php?pid=13#p13</guid>
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			<title>[21.01.15] Возрождение форума</title>
			<link>https://vigerale.hutt.live/viewtopic.php?pid=12#p12</link>
			<description>&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;font-style: italic&quot;&gt;Всем доброго времени суток, с вами как всегда Nexus!&lt;/p&gt;
						&lt;p&gt;Прошло много времени после основания этого форума, но он так толком и не использовался, а просто зависал на хостинге..&lt;br /&gt;Думаю есть повод порадовать наших пользователей свежей информацией!&lt;br /&gt;Сейчас в разработке DikAizer находится новая инди, о названии мне самому еще ничего и не известно.&lt;br /&gt;видео можно посмотреть тута:&lt;/span&gt;&lt;/strong&gt; &lt;span style=&quot;color: red&quot;&gt;&lt;a href=&quot;http://vk.com/videos179324836?z=video179324836_170917076%2Falbum179324836&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Тык!&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
						&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;color: maroon&quot;&gt;Так же еще одна новость только уже от моего инди проекта.. Он частично заброшен, это связано с ленью и учебой. Разработка идет очень медленным темпом, но не означает что я тупо забил на нее. Идея создания игры Mystic World пришло ко мне в году этак 12-м, но зная себя тогда я бы просто не смог ничего сделать, ибо был не слишком силен в игростроении и в написании годного сюжета. Могу заявить что MW будет закончен в скором времени и будет распространяться скорее всего бесплатно.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
						&lt;p&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&lt;strong&gt;Всем спасибо за внимание!&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
						&lt;p&gt;Теги: Обновления&lt;/p&gt;</description>
			<author>mybb@mybb.ru (Nexus)</author>
			<pubDate>Wed, 21 Jan 2015 14:51:23 +0300</pubDate>
			<guid>https://vigerale.hutt.live/viewtopic.php?pid=12#p12</guid>
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